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그래픽 Terragen 2 Deep Edition v2.4.31.1 Portable

2012.05.02 12:39

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Portable Terragen 2 Deep Edition v2.4.31.1
Portable Terragen 2 Deep Edition v2.4.31.1 | 19 Mb

Terragen is a scenery generator program for Microsoft Windows developed and published by Planetside Software. It can be used to create renderings and animations of landscapes.

Terragen 2.4 is now available and includes a number of important new features. Most significantly, version 2.4 marks the first complete release of the Animation Module, available in pre-release form prior to 2.4. The Animation Module now includes a complete key frame editing workflow with a dope sheet and curve editor, providing greatly improved control and precision when animating. 

Significant changes include:
Complete Animation Module with Timeline, Dope Sheet, and Curve editor
Global Illumination Caching and other options to address flicker in animations
New population "lean to normal" function
New Vector Displacement, Displacement Shader to Vector, and other added shader nodes
New options to sync textures for clouds or planets when moved
Improved multithreading performance in several areas
Improved object and population drawing speed in 3D preview
Quick Node Palette speeds node network editing
Project "gather" function for easily packaging complete projects and assets
Additional colour picker options
New commandline options for frame ranges, cropping
Expanded customization options for key bindings
Many additional bug fixes and other updates

Additional Features
A new option "move textures with cloud" allows the texture coordinates used by density shader, modulators and functions to be offset by the "localise" sphere centre, so that cloud shape and texture do not change whenever the altitude changes or the "localise" sphere centre changes. Planets also have options to automatically translate and/or rotate their shaders with the planet's centre and rotation parameters. 

The Node Palette can now be opened from the network view by pressing the N key (by default). This opens a special version of the Node Palette called the Quick Node Palette. The Quick Node Palette will stay open until you create a node by double clicking or pressing the Enter/Return key, when it will close. Only one Quick Node Palette is open at a time. The node is created where the mouse is over the network view or in the centre if the mouse is outside the network view. This enables quick creation of nodes - press the N key, start typing the name of the node you want to create and then press Enter/Return to create it when it's selected.

You now have the ability to "gather" a project and its assets together, via the "Export Gathered Project" item in the File menu. This will move all required project assets to a new folder and create a new TGD file referencing the new asset locations. This makes the project portable and easy to share with others, or upload to a render farm for example. There is also a new Project Asset window, which can be opened from the Show Project Assets item in the Project menu. It displays all the assets in a project, the nodes which refer to them and other information. It can also generate reports about the project assets.

The Colour Picker has a new "Shifter" colour panel. The Greyscale slider in the Sliders panel now also has preset greyscale chips you can click for 0, 0.25, 0.5, 0.75 and 1.0 values.

There is a new option for customising input bindings. The Input Actions list of the Customise Input Bindings window has a new category called Basic Inputs. You can use the new "Basic action" binding setting to assign an action from the Basic Inputs category to a binding. Take the "Default click" action as an example. This action is common to several categories of actions, such as the 3D Preview, Animation Panel and Network View. You can set the basic action of the "Default click" action in all those categories to the Basic Input "Default click" action and all those actions will take their bindings from the Basic Input binding. This means that you just need to change the Basic Input "Default click" bindings and those changes will flow through to all other actions which use that as their basic action.

Home Page - www.planetside.co.uk

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